Products
Publisher ESPN, Developer 2XL Games. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010, highlighting phone-to-pad scaling. Arcade/Career/Stats+Achievements/Live Vehicle Integration.
Projects
Publisher ESPN, Developer 2XL Games Inc. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010, highlighting phone-to-pad scaling.
Services
User interface and user experience design for games, web, and mobile applications. Wireframing, prototyping, visual design, and production-ready UI.
Posts
Game Platform Market Sizes Compared: Users, Revenues, Installs, and the Economics of Where Games Live
October 20, 2026TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…
Personal vs. Business Developer Accounts: Apple, Google Play, Steam, and Epic Games Compared
October 19, 2026TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…