Type to explore Drawk studio productions

Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

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Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

Build + Harvest vs. Design + Process: Two Inception Cultures

TL;DR: Software projects usually fail for one simple reason: design committees and Jira backlogs replace actual working software. Prototyping in the first 48 hours forces real-world physical and architectural constraints…

Demystifying Shaders: How Vertex and Fragment Stages Build Real-Time Graphics

TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…