Type to explore Drawk studio productions

Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Posts

Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

Build + Harvest vs. Design + Process: Two Inception Cultures

TL;DR: Software projects usually fail for one simple reason: design committees and Jira backlogs replace actual working software. Prototyping in the first 48 hours forces real-world physical and architectural constraints…

Demystifying Shaders: How Vertex and Fragment Stages Build Real-Time Graphics

TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…

Game Design Tips for Happy Players

Core principles for game feel, progression curves, and keeping players coming back. 1. Fun Mechanics First A player should enjoy the main action with no menus, tutorials, or side systems in the way. Whether it is a jump,…