Type to explore Drawk studio productions

Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

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Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

How Long Does It Take to Get Paid? Store Payout Schedules, Commissions, and Thresholds Across Apple, Google Play, Steam, Epic, and Console

TL;DR: Launching a paid app or game does not mean money hits your bank account the next morning. Store payouts run on staggered settlement calendars, fiscal month cutoffs, minimum wire thresholds, and tax verification…

Demystifying Shaders: How Vertex and Fragment Stages Build Real-Time Graphics

TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…

Game Platform Market Sizes Compared: Users, Revenues, Installs, and the Economics of Where Games Live

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

Personal vs. Business Developer Accounts: Apple, Google Play, Steam, and Epic Games Compared

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…

Game Design Tips for Happy Players

Core principles for game feel, progression curves, and keeping players coming back. 1. Fun Mechanics First A player should enjoy the main action with no menus, tutorials, or side systems in the way. Whether it is a jump,…