Type to explore Drawk studio productions
Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.
Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
TL;DR: Launching a paid app or game does not mean money hits your bank account the next morning. Store payouts run on staggered settlement calendars, fiscal month cutoffs, minimum wire thresholds, and tax verification…
TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…
TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…
TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…
Core principles for game feel, progression curves, and keeping players coming back. 1. Fun Mechanics First A player should enjoy the main action with no menus, tutorials, or side systems in the way. Whether it is a jump,…
Experimental prototypes, arcade games, and creative code.
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Key releases, engineering milestones, and client systems.
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